We cannot express our thanks enough for all the great feedback and player comments regarding the release of Taego with Update 12.2. Thanks to your constructive feedback, we’re making lots of changes and improvements to Taego; let’s jump into it!
MULTI CARE PACKAGES
We have received a lot of player feedback asking for an increase in the amount of Care Package airdrops available in each match. Let’s fix that!
Previously, it was generally only one player who’d get all the loot from each drop, with not much left to go around. With this update, we’ve dramatically increased the number of Care Packages, through additional small airdrops, allowing more players the chance to hunt them down and loot them up.
When the situation is right, additional Care Packages can be used as hardcover to engage or retreat from your opponent.
Increased the number of Care Packages
Standard Care Packages: One
Small Care Packages: 5 – 15
Multi-drop Care Package Contents
Ammo, healing items, throwables. Standard Care Package spawn items can also be found inside, with low probability.
The Taego Secret Room can change the course of your match and help you win that chicken dinner. Top-tier gear, including items not found elsewhere on the Battlegrounds can be looted inside the secret room.
Hidden keys are scattered across Taego and can be looted, then used to access the Taego Secret Room.
How to enter the Secret Room
After obtaining the key, you can open the secret room door and enter to loot items.
Low chance of Care Package items
Large number of healing items and throwables
A simple leisurely plane ride to the Battlegrounds? Maybe not so much.. stay alert and pay attention to the flight crew’s instructions, as not every flight is a smooth one. Engine failure can cause your plane to catch fire and come hurtling towards the ground while attempting to make an emergency landing.
The emergency landing plane moves faster than the standard starting plane, but the fall height varies greatly, resulting in a varied falling duration.
The farther you jump at the beginning of the flight, the farther you can travel. The later you jump off, the shorter you can travel, as the plane altitute decreases.
If you decide not to jump off the plane, you’ll take 50% damage at the end of its journey.
ITEM SPAWN CHANGES
Based on player feedback, we’re making the following Taego item spawn changes:
Spawn Rate Changes
Self AED: 37% increase
Stocks: 1% decrease
Stun Grenade: 14% decrease
Molotov Cocktail: 3% decrease
New Items Added
Sanhok was originally released in 2018 and remastered in 2020. We haven’t stopped there and continue to make additional changes and improvements across the map. Based on the feedback received after the remaster, we’re improving movement flow in specific areas and adding additional cover to encourage more diverse and reactive gameplay.
NORTHWEST ISLAND GEOGRAPHICAL IMPROVEMENTS
When moving to the northwest island, players often had no choice but to cross the water without going over the bridge and instead traverse the island’s outskirts, with no choice but to cross the water and engage enemies from a difficult position.
We have added cover to the previously open west to north coast areas near South Ruins and its connecting area.
Added small cliffs and rocks to be used as cover on the south beach of the northwest island.
NORTHWEST ISLAND TEMPLE AT THE SUMMIT IMPROVEMENTS
Some buildings usable as cover did not spawn items, so we felt the need to improve those areas. Additionally, there wasn’t very much cover for those game enough to make the journey from Camp Alpha and climb towards the temple.
Relocated the Temple.
Removed the buildings which did not have item spawns and replaced them with new buildings containing item spawns.
Removed cliffs and added cover.
Adjusted the angles of the rocks.
TAEGO FEATURED MAP – MODE CHANGES
To ensure the best matchmaking quality, we always keep an eye on our matchmaking data. After carefully analyzing matchmaking data from Update 12.2, we have decided to make the following changes to the featured map queue to provide a healthy matchmaking experience.
We are closing the following modes from AS,OC and SA servers:
MATCHMAKING – MAP ROTATION
Paramo has been removed and Karakin has been added to Normal Matches
Maps available in Normal Matches:
RANKED SEASON 13
HONOR BASED REWARDS
Since Ranked Season 11, additional focus was placed on your most recent Ranked achievements, with honor-based rewards such as nameplates and emblems now only available to display for the duration of the new season.
We hope this encourages players to continue their ranked progression while also adding a little more prestige to those hard-earned rewards each season. Ranked in-game cosmetics, such as parachute skins, etc., will remain available to use throughout all seasons.
Players who reach the highest ranks will receive additional rewards, such as animated nameplates and emblems to make the grind just a little sweeter.
At the beginning of Season 13, all eligible players will be granted their Season 12 rewards, including nameplates/emblems available for the duration of the season.
Honor-based rewards from Season 12 will be removed from the inventory with the start of next season.
SEASON 12 RANKED MODE REWARDS
Ranked rewards are granted based on your rank at season end. Players who reach at least Gold V will receive the Season 12 Ranked Parachute skin! Those who fight their way to Platinum or higher will also be rewarded with a unique Animated Emblem. Master or higher players will also receive an Animated Nameplate.
The Top 500 players from each region will receive a unique Top 500 Animated Emblem and Animated Nameplate to show their status as world-beaters. Top 500 players will be displayed in-game on the LEADERBOARD.
Finally, view all your Season 12 Rankedstats by checking out the STATS screen under the CAREER tab in-game once the season wraps up.
SEASON 12 EMBLEM & NAMEPLATES
Players who played at least 10 Ranked Matches will earn an emblem and nameplate matching their end-of-season rank.
Platinum Tier and above receive an Animated Ranked Emblem.
Master Tier will receive an Animated Nameplate.
Top 500 players are rewarded with a Unique Animated Emblem and Nameplate.
Honor-based emblems will now be shown on your PUBG ID and displayed to enemies when you successfully take them out. Emblems will also be visible in the Death Cam and to spectators.
SEASON 12 SKIN
Players Gold V and above will receive an exclusive Season 12 Ranked Parachute Skin.
UPCOMING RANKED SCHEDULES: SEASON 13
Season 12 Ranked Mode will end once servers go into maintenance on August 12th KST (Console).
Season 13 Ranked Mode will begin when servers go live with the live server update next month.
HOW WILL MY REWARDS BE DELIVERED?
All rewards are granted automatically at the beginning of the new season. You may find the rewards on the pop-up screen shown upon your first log-in of the new season.
CHANGES IN RANKED SEASON 13
In Ranked Mode, players Diamond rank or higher who don’t play ranked for 7 days will begin to receive daily RP decay. Previously this decay would stop at 3000 RP, allowing players to maintain at least the lowest level of Diamond ranking, regardless of decay. In season 13, this decay will only stop once a player falls out of Diamond and into Platinum.
The purpose of ranked is to constantly improve your skills, hone strategies, and compete with competitive other players. We want to ensure that the players who reach the highest ranks and receive ranked rewards continue to hold their rank throughout the season.
Ranked Season 12
3,000 RP is the lower limit of demotion.
You can maintain Diamond Rank even if you don’t play Ranked for seven days or more.
Ranked Season 13
RP can now decay below 3,000.
100 RP will be detected per day for players Diamond tier or higher who do not play Ranked at least once a week.
100 RP deduction per day continues until the player plays a Ranked match. Decay also stops once RP drops below 3,000. This means the deduction stops when you reach Platinum I.
Diamond tier cannot be maintained by players who don’t participate in Ranked for 7 days or more in a row.
WEAPON BALANCE UPDATE
As a battle royale game where every match presents different situations, we believe each weapon category should have its purpose in certain types of encounters. When checking our data, we found DMRs to be overperforming at long to very long ranges. However, at very long distances you would expect SRs to have an advantage. These balance changes should make SRs more viable than before – especially for engagements at very long distances.
Alongside buffs to SRs, including improved bolting animation and transition speeds, certain ARs and the PP-Bizon receive recoil reductions or an increase in damage.
Read below for full details.
The ballistics of the following Sniper Rifles have been adjusted:
Kar98k( +Julie’s Kar98k) Mosin-Nagant M24
Increased muzzle velocity (+20-25m/s)
Slightly flatter bullet trajectory
Increased damage coefficient at long range (0.9 → 0.95)
Some mechanics of the following Sniper Rifles have been adjusted:
Kar98k( +Julie’s Kar98k) Mosin-Nagant M24
Decreased bolt-action delay
Increased bolt-action speed
Faster transition to scoping after bolting.
Increased rate of fire
The following balance changes have been applied to DMRs:
Increased bullet drop and reduced damage coefficient at long range for the Mini 14, QBU, SKS and SLR.
Decreased damage coefficient at long range for the Mk12.
Increased damage (41 → 42)
Slightly reduced horizontal recoil
Slightly reduced horizontal recoil
Increased damage (51 → 52)
Reduced horizontal recoil during extended sprays
Increased damage (35 → 36)
NEW PROGRESSIVE WEAPON SKIN – BUZZKILL SLR
View upgrade features for each level of the Upgradable Weapon Skins, and upgrade them by consuming your materials.
Progressive Skin Rundown
Schematics and Polymer are required
Upgrading will unlock features with each level-up. More schematics and polymers are required to upgrade to the next level.
Buzzkill SLR progressive Skin level unlocks:
Lv.1: Basic Skin Cosmetic (Level 1 appearance)
Lv.2: 4 Muzzle & Stocks added
Lv.3: Uncommon Skin Cosmetic (Level 2 appearance)
Lv.4: Total Kills Battlestat
Lv.5: Inspect Weapon Animation
Lv.6: Killfeed Skin
Lv.7: Attachment Skin – 9 Scopes added
Lv.8: Rare Skin Cosmetic (Level 3 appearance)
Lv.9: Loot Crate Skin
Lv.10: Attachment Skin – 4 Magazines added
Upgrades cannot be reverted.
NEW CONTRABAND CRATE – BUZZKILL
G-Coin purchase options:
Open once: 200 G-Coin
Open ten times: 1,800 G-Coin
When unboxing, there is a chance of acquiring Weapon Skins and upgrade materials.
Upgradable Weapon Skins
Ordinary Weapon Skins: Special Grade or above (Special, Rare, Elite, Epic)
Schematics (Material Item)
Polymer (Material Item)
10 Contraband Coupons can be used to open a single crate. Multiple cases cannot be opened with coupons.
10 Scraps can be acquired from opening Contraband Crates using G-Coin. Scraps can be used to purchase items from the Scrap Shop.
[PROGRESSIVE] Buzzkill – SLR
[BATTLESTAT] Gilt Dynasty – Kar98k
Tick Tock – M416
Gold Plate – AKM
Gilt Dynasty – Beryl M762
Gilt Dynasty – QBZ
Gilt Dynasty – QBU
Gold Plate – Groza
Gold Plate – SKS
Desert Digital – M416
Gold Plate – AWM
Silver Plate – SCAR-L
Silver Plate – S12K
Jigsaw – Mini14
Jigsaw – Tommy Gun
Jigsaw – Win94
Desert Digital – Kar98k
Desert Digital – Mini14
Gold Plate – UMP45
Gold Plate – Sawed-Off
Silver Plate – UMP45
Silver Plate – Tommy Gun
Gold Plate – Vector
Grayson – DBS
Grayson – Mk47 Mutant
Grayson – MP5K
Grayson – S686
Desert Sun – P1911
Desert Sun – Deagle
Desert Sun – PP-19 Bizon
Gold Plate – Win94
Silver Plate – VSS
Silver Plate – AUG
Desert Digital – Win94
Desert Digital – Micro UZI
Rugged (Orange) – M416
Rugged (Orange) – AKM
NEW FEATURE: SPRAYS
Introducing the new Spray feature! You can spray on the ground, building walls during the match. Express your emotions through various sprays!
Sprays can be applied to most surfaces, excluding water, windows, vehicles, and players.
You can apply Sprays at close-range only and in most situations, including while moving or standing still.
Sprays cannot be used in the lobby.
Sprays can be equipped under Customize – Emotes & Sprays tab.
Each player can only have one spray displayed in the world at a time, with new sprays replacing previous ones.
MATCH RESULTS SCREEN IMPROVEMENT – IN-GAME
Introducing the new Winner Winner Chicken Dinner celebration to make those wins just that bit more special! Alongside this new end-of-match celebration, the results screen has also been improved.
The celebration begins for winners at match-end and can be canceled, with the match result screen displayed once the celebration is complete.
If your team wins but you have been killed during the match in Duos and Squads, you will be able to watch your teammates celebrate.
The celebration isn’t shown if players remain on the death screen, instead showing the match results immediately.
MATCH RESULTS PAGE IMPROVEMENT – LOBBY
You can now quickly and easily add friends and check your teammates’ stats without having to open the match report. Show off some personal flair in the lobby by showcasing your avatar and nameplate.
Easily view solo or team match stats, including kills, assists and damage.
Supported in Normal and Ranked Matches.
Not supported in Custom, Arcade and Labs.
Ranked Match results page has been added.
KILL MESSAGE IMPROVEMENTS
The center-screen combat feed has been updated to improve visibility and ease of use while engaging in combat. Instead of only the most recent feed entry displaying on the center of the screen, the feed will now show up to four messages simultaneously, making it much easier to keep track of multiple combat events happening in quick succession.
Up to four actions can be displayed at a time, with different colors and effects to easily identify them.
Kills and Assist counts now have animated effects.
If multiple actions happen at once, up to four messages are displayed.
The Quick Marker distance has been increased, allowing the marker to be used in more situations.
Increased the distance from 300m to 1000m.
Now available in Solo Mode.
Vending Machine locations can be shared with your squad using Radio Messages.
Increased the number of maximum Waypoints from 4 to 6.
AUTO EQUIP ATTACHMENTS
We have made a significant quality of life improvement to both Auto Equip Attachment options, with attachments now equipping automatically even with a full inventory. Previously, a full inventory would prevent this function from working as expected.
Ensure either “Auto Equip Attachments with Interaction Button” or “Auto Equip Attachments from Inventory” options are enabled.
Acquired items must be an attachment which is compatible with an empty weapon attachment slot.
Changed notification icon based on community feedback, to more easily identify each notification type.
Item Acquisition Message
Upon purchase, single purchase items are now marked as purchased and moved to the end of the store page.
Updated the message displayed with G-Coin purchases and removed the “Move” button.
Added quantity option to $99.99 G-Coin option (Maximum of five).
Spray items are available.
The “Emotes” tab name has changed to “Emotes & Sprays”.
Improved backend prepass system logic to slightly improve performance.
ITEMS & SKINS
Sales period is subject to change.
August 12, after maintenance ends
Three Female Faces
August 12, after maintenance ends
August 12, after maintenance ends
PDT: September 1, 9 PM
CEST: September 2, 6 AM
KST: September 2, 1 PM
Fixed an issue where specific flora could cause collision damage.
Fixed a flickering issue on the wooden windows of a particular Taego building.
Fixed an issue where the final Blue Zone wouldn’t function correctly in Custom Matches when setting the final Blue Zone location slider to 100%.
Fixed an issue where the MP5K reload animation was canceled when using a boost item.
Fixed some locations where items couldn’t be looted due to being obstructed by other objects.
Fixed a visual issue on Miramar where lines would appear on building walls when scoped.
Fixed the abnormal driving sound of the Pony Coupe.
Fixed an issue where players would get stuck between the barbed wire and street lights at Hosan Prison.
Fixed an issue where black smoke in the Hosan Prison building was floating in the air.
Fixed an issue with grass growing inside the Hosan Prison building.
Fixed an issue where the iron floors in Hosan Prison would pass bullets when shot from below, but not the other way around.
Fixed an issue where some windows in Hosan Prison would allow you to see the inside while not being able to enter.
Fixed an issue with characters getting stuck in the Taego Studio area.
Fixed an issue where dead players’ bodies were standing under certain circumstances.
Fixed an issue where bots were killed when jumping off the plane on Taego.
Fixed an issue where characters were forced to move to another area when moving to specific areas in the ocean.
Fixed an issue with trees floating in the air.
Fixed an issue where there was a signboard in the room, making it difficult to move around.
Fixed an issue where when using a waypoint while in the plane in Taego, it could not be used in some areas.
Fixed an issue in Taego where the houses were located high and a jump was required when entering.
Fixed where characters would get stuck in the Taego Shipyard area.
Fixed an issue where there was a building in front of the door.
Fixed an issue where items that were spawned in the buildings would stick out.
Fixed an issue that affected the emote volume when adjusting the gameplay volume in Settings.
Fixed an issue where the sound of falling into the water was abnormal in the pond near Taego’s Airport.
Fixed an issue where the White Zone of the Comeback BR is displayed when rewinding the replay to the point where the Comeback BR ends.
Fixed an issue where, when entering TDM with a male character and ending the session, the female character was displayed in the Store preview.
Fixed an issue where spectating time was not counted as playtime.
Fixed severe hitch issues during gameplay.
Fixed an issue where the range of the thrown smoke effect was narrow when throwing a smoke grenade under most vehicles.
Fixed an issue where players could fire at the frying pan by looking up and shooting in TPP mode.
Fixed a graphic issue that occurred when wearing a DBS skin on a female character.
Fixed an issue where the Ranked lobby background color was different from the previous lobby.
Fixed an issue where certain Pass Mission words were spelled incorrectly when set to Polish.
Fixed an issue where the sound effect did not play when entering the back button from the Customize Pose page.
Fixed an issue where the marker could not be placed on left direct message position after zooming in on the world map.
Fixed an issue where the game mode text was not displayed when entering a Custom Match.
Fixed an issue where the OES Event end notification icon was displayed as a Supply Crate icon.
Fixed an issue where expired match history alert is not aligned on Match History Report screen.
Fixed an issue where Survival Traits Backpack image for Survival Page was low in resolution.
ITEMS & SKINS
Fixed a graphical error when equipping Son Heung-mins’s Jersey and PGI.S Tactical Skirt at the same time.
Fixed the graphical issue when playing in Zombie Mode with Young Sergei equipped.
Fixed an issue where black texture was displayed around the neck when a female character equips Julie’s Jacket and performs VICTORY DANCE – 2 PHUT HON (KAIZ REMIX).
Fixed a clipping issue when wearing the Vigilante Jacket over the Mermaid Outfit.
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